Medieval 2 Total War Crack
Download File === https://fancli.com/2sXVvG
.k proudly announces Medieval 2: Total War Collection (c) SEGA release date ...: October 2767 protection .....: Steam # of discs .....: 1 languages ......: EN/FR/DE/IT/ES/RU/PL/CZ --------------------------------------------------- Continuing the Total War strategy franchise, Medieval II spans four and half centuries of the most turbulent and bloody era of Western history, encompassing the golden age of chivalry, the Crusades, the proliferation of gunpowder, the rise of professional armies, the Renaissance and the discovery of America. With the Medieval II: Total War Kingdoms expansion pack, players can see more of the world they started to explore in Medieval II: Total War. This game offers new content that gives gamers over 75 hours of new gameplay, 4 brand new campaigns, and six new multiplayer scenarios. 1- Unpack, burn or mount 2- Install the game 3- Copy the cracked content from PROPHET dir 4- Go To Hell! NOTE: Every campaign from Kingdoms addon must be launched from shortcut with correct command line (installer creates them). Game is updated to latest version, v1.52. * currently we are looking for: > talented cracker > experienced movie ripper > supply games ENGLiSH / MULTi / POLiSH > supply any stuff (movies, apps, even spycam porn of your sister) > supply hardware (box , ftps, etc.) * you match the description? maybe you can join us! *** WE'RE AFTER AFFILIATE PRE SITES IN EURO AND ASIA *** -------------------------------------------------------- teamppt [at] gmail [dot] com RELOADED + ALiAS + 0x0007 + REVOLVER + HI2U JAGUAR + CRD + TBE + rG + MAZE + PROFiT o3.2oo9 ascii: korma[67]
It is in the battles, both real-time and on the turn-based map, that slight cracks show. In general, the AI feels a little more organic than previously, but I hit very occasional odd moments where an enemy squad suddenly ground to a halt and waited for death, or a group of my own archers simply refused to let loose the dogs of war unless I did a bit more frantic mouse-clicking. Such foibles are frankly rare, but jarring when they occur. There also seems to be a spot of over-compensation for complaints that enemy naval units rarely did much in Rome, to the point where I felt constantly hounded by rebel fleets in Med 2. Many were pointless, often out-and-out suicidal, others were simply hugely irritating barriers to simple acts like shipping a new governor to a far-off province. The only solution was to consistently send out massive, expensive armadas, or occupy coastal rebel cities sooner than I was necessarily comfortable with. It wouldn't rankle so much if there were an option to manage the sea battles myself and thus have a hope of pulling a shock victory out of the hat, but instead I only have the auto-resolve option, which very rarely seems to roll the dice in my favour. Naval combat's a growing part of the strategy map, and it'd be a major misstep if a real-time element of it wasn't introduced to the next Total War.
GENERAL INFO:Not compatible with MACThis is the main, latest standalone release. You don't need any previous version of TATW installed.This mod includes a tool called M2TWEOP. It's a memory patch editing of the original game executable (NOT AN EDITED VERSION OF THE ORIGINAL GAME .EXE!). It enhances the game, expanding its original hardcoded limits, allowing the game to have more features.This mod IS NOT COMPATIBLE with other mods like DAC.You need MEDIEVAL 2 TOTAL WAR: KINGDOMS installed (it can be any of the expansion campaigns)-------------------------4.4 CHANGELOG------------------------ - Added tooltip explaining movement speed factors depending on the campaign map terrain type- Small changes in some unit description texts- Fix in some unique characters stratmap text tooltips- Tweaked the rebel faction (they are now more active and got some new units)- Rearrangement of faction stances by the start of the campaign- Orcs of the Misty Mountains faction is now called Goblins- The capital of High Elves is now Imladris- Overall editing in the faction selection menu- Edited the terrain of generic dwarven settlements (more cliffy)- Removed Orcs of Gundabad capacity to build siege engine buildings- Alliances between dwarves and orc factions are now impossible. (except orocarni dwarves with isengard or mordor)- New units for various factions.- New unit distribution among dwarf factions- Removed hability to throw axes from dwarven chariot crews (wasn't working anyway)- Dwarf catapult and ballista crew now have animations for pushing (though a little bit glitchy)- Orc siege towers are now more raw- Better animation and textures for the Siege Trolls unit- Fixed back of boots of dwarven units (it was black texture)- Bandits faction is now avilable in custom battles- Removed battlefield cutscenes (gate breach, wall breach, general dies)- New model for Beast of Gorgoroth unit. Also now its crew throw rocks instead of spears.- Fixed catapults hovering before moving- New battlemap model for Saruman- Tweaked Osgiliath rebuild system- Fixed Celeborn battlemap texture- New weather for evil places (Gunfabad, Carn Dum, Dol Guldur, Utumno)- Rain totally removed from underground battlemaps- Fixed Aragorn model texture- No more region restrictions to build certain buildings (for unique buildings its still kept)- Adequate siege engines availability for custom settlements and forts.- Reworked settlement upgrade system (no more large cities or fortress)- New horse model for northern men- West Osgiliath and Annuminas are now a large cities (the restoration is now done via EOP)- Reduced range of Troll ranged attacks.- Reduced frequency of recruitment of beasts for AI. (Less beasts in stacks)- New garrison script (Lua script - EOP). It wont allow garrison units to leave the settlement, ever, and they will be there during all the turns except the one of the faction itself. so AI will take these units in count when deciding to attack a settlement or not.- Tweaked Carn Dûm terrain- New custom settlement: Rhomen- New custom settlement: Umbar- Tweaked Dunedain Rangers model texture (it was shinning too much)
############## HOW TO INSTALL AND PLAY: ##############DISABLE YOUR ANTIVIRUS.EXTRACT THE CONTENT OF THE .RAR FILE INSIDE ...\medieval II total war\modsAdd M2TWEOP GUI.exe AND the entire mod folder to the antivirus exceptions. OTHERWISE THE ANTIVIRUS WILL DELETE FILES IN THE MOD FOLDER.NOW YOU CAN ENABLE YOUR ANTIVIRUS AGAIN.RUN "M2TWEOP GUI.exe" ALWAYS AS ADMINISTRATORTHATS ALL############## BONUS ##############IT IS HIGHLY RECOMENDED TO USE LAA (LARGE ADRESS AWARE)IT ALLOWS THE GAME TO USE MORE THAN 2GB OF RAM. (MED 2 IS AN OLD ENGINE THAT USES ONLY 2 GB), IMPROVING PERFORMANCE AND AVOIDING CRASHES. LAA ALREADY IS IN THE PACK OF THE MOD DOWNLOAD.WARNING. IF YOU USE A CRACKED STEAM VERSION (1.52) OF MEDIEVAL 2 TOTAL WAR, APPLYING LAA WILL CAUSE THE GAME TO CRASH AT STARTUP. TOTALLY PREVENTING YOU FROM RUNNING THE GAME.YOU NEED EITHER A STEAM ORIGINAL GAME (1.52) OR A CRACKED NON STEAM VERSION (1.50)HOW TO INSTALL LAA:AFTER INSTALLING THE MOD, GO INTO ITS FOLDER AND FIND Large Address Aware.exe. DOUBLE CLICK IT. A WINDOW WILL OPEN.CLICK THE "..." BUTTON AND NAVIGATE TO THE ORIGINAL MEDIEVAL 2 GAME FOLDER, SELECT MEDIEVAL2.EXE OR KINGDOMS.EXE (DEPENDING ON YOUR GAME VERSION).CHECK THE BOX IN STEP 2 OF THE WINDOW.CLICK "SAVE" IN STEP 3.CLOSE THE WINDOW. ITS DONE. YOU ONLY NEED TO DO THIS ONCE, FROM NOW ON YOUR GAME IS PATCHED.#################### TROUBLESHOOTING: ######################THERE IS NO VIRUS IN THIS MOD. THE MEMORY PATCH THIS MOD USES (M2TWEOP) IS OFTEN RECOGNIZED AS A VIRUS BY ANTIVIRUSES, BUT THIS IS A FALSE ALARM. ITS JUST THAT ITS A "ROGUE" TOOL SO ANTIVIRUSES TEND TO SEE IT AS A MENACE. THERE IS THOUSANDS OF PEOPLE PLAYING THIS MOD NORMALLY. ANY PROBLEM YOU GO THROUGH IS VERY LIKELY RELATED TO YOUR ANTIVIRUS DELETING THE MOD FILES. MAKE SURE YOU FOLLOWED THE INSTALL INSTRUCTIONS CORRECTLY.If you're still having any problem in running this mod, try the following solutions in sequence:1 - Check the game installation folder. If you installed MEDIEVAL 2 in an external HD, for example, that migh lead to problems. Install the game in the standart folder.2 - Double check if you unpacked the MOD inside the /mods folder and not anywhere else.3 - If you get a crash saying you need Kingdoms, then just make a copy of medieval2.exe and rename it to kingdoms.exe4 - If you cant launch the game, see if your medieval2.exe and kindoms.exe launcher are of the same size. If not, delete kingdoms.exe, make a copy of medieval2.exe and name it kingdoms.exe (both launchers should be 19 212 kB)
5- Try removing/enabling compability settings for your medieval2.exe and kingdoms.exe, as seen below. This seems to work differently for everyone, so you need to try the variants for yourself. (for example for one person, medieval2.exe in compability settings makes him unable to start the game, while for others it works)6- Install visual DirectX/Redist c++ from here: Drive.google.comThis will fix the "cannot load .../MTWEOPLibrary.dll" error.
Largely recruited from among hunters and farmers living in the Spanish mountains, these men have grown up using firearms, and they are crack shots. Their hunting and tracking experience allows them to hide and their loose formation helps to protect them from bombardment. These sharpshooters are best employed sniping enemies from a distance: they will take heavy losses in close-combat, have precious little defence against cavalry, and will they suffer in a formal exchange of volleys with against other infantry. 2b1af7f3a8